$_lib_audio_isAudioSupported: TranslationHelper.AlwaysTrue()
$_lib_audio_musicIsPlaying: Libraries.Game.AudioHelper.AudioMusicIsPlaying()
$_lib_audio_musicLoadFromResource: Libraries.Game.AudioHelper.MusicLoadResource([ARG:1])
$_lib_audio_musicPause: Libraries.Game.AudioHelper.MusicPause()
$_lib_audio_musicPlayFile: Libraries.Game.AudioHelper.AudioMusicPlay([ARG:1], [ARG:3])
$_lib_audio_musicPlayResource: Libraries.Game.AudioHelper.AudioMusicPlay([ARG:1], [ARG:3])
$_lib_audio_musicSetVolume: Libraries.Game.AudioHelper.MusicSetVolume([ARG:1])
$_lib_audio_musicVerifyFileExists: System.IO.File.Exists([ARG:1])
$_lib_audio_readLocalSoundResource: Libraries.Game.AudioHelper.GetSoundInstance([ARG:1])
$_lib_audio_sfxGetState: Libraries.Game.AudioHelper.AudioSoundGetState([ARG:1], [ARG:2], [ARG:3])
$_lib_audio_sfxPlay: Libraries.Game.AudioHelper.AudioSoundPlay([ARG:1], [ARG:2], [ARG:3])
$_lib_audio_sfxResume: Libraries.Game.AudioHelper.AudioSoundResume([ARG:1], [ARG:2], [ARG:3], [ARG:4])
$_lib_audio_sfxStop: Libraries.Game.AudioHelper.AudioSoundStop([ARG:1], [ARG:2], [ARG:3], [ARG:4], [ARG:5])
$_lib_audio_audioStop: Libraries.Game.AudioHelper.AudioStop([ARG:1])
